Master Your Arsenal with Fighter Class
The Fighter Class is a versatile enchantment from Adventures in the Forgotten Realms that embodies the relentless spirit of a seasoned warrior. When it enters the battlefield, it immediately equips you with an Equipment card from your library, ensuring your next attack is armed to the teeth. This ability makes it a reliable tutor for key tools like Colossus Hammer or Maul of the Skyclaves, setting up your offensive strategy from the get-go.
Progressing through its levels enhances your battlefield control. At Level 2, Fighter Class reduces the cost to activate equip abilities by two mana, synergizing seamlessly with cost-heavy Equipment to accelerate board presence. By Level 3, it grants a tactical advantage by forcing opponents to choose blockers, enabling aggressive attacks with greater safety. For decks that lean into Equipment and creature combat synergy, Fighter Class is a strategic cornerstone that optimizes both resource management and board pressure.
Card Details:
- Mana Cost: {R}{W}
- Card Type: Enchantment — Class
- Subtypes: Class
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Card Text / Rules Text (Printed): (Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
{1}{R}{W}: Level 2
Equip abilities you activate cost {2} less to activate.
{3}{R}{W}: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able. - Power / Toughness: N/A