End Boss on the Grid
Far Fortune, End Boss is a compact engine in the Aetherdrift metagame that rewards aggression and careful sequencing. As a Legendary Creature Human Mercenary with a {2}{B}{R} casting cost and a 4/5 body, it gives you immediate battlefield presence while seeding a recurring tempo advantage. Start your engines and push damage across the table; the card's triggered effect hits each opponent when you attack, and its max speed clause converts your damage sources into slightly stronger threats. Experienced players will find it slots cleanly into midrange lists that want repeated incremental damage without overcommitting tempo.
The printed wording emphasizes a mechanical progression rather than a single trigger, so think of Far Fortune as a paced finisher that scales through the game. It pressures life totals while supporting sacrifice synergies and damage amplifiers; the max speed clause makes channeled effects and creature combat trades more punishing for your opponents. If you want a reliable finisher that interacts predictably with burn and combat strategies, this near mint copy from Aetherdrift is a solid pick. Add it to your deck and start your engines to shift close games in your favor.
Card Details:
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Mana Cost – {2}{B}{R}
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Card Type – Legendary Creature
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Subtypes – Human Mercenary
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Card Text / Rules Text (Printed) – Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Whenever you attack, Far Fortune deals 1 damage to each opponent. Max speed: If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
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Power / Toughness – 4/5