Experiment Twelve: Growth on Reveal
Experiment Twelve plays like a midrange surprise that rewards careful sequencing. As a four four for four with trample it already pressures boards and beats through chump blockers. Its triggered ability turns any flip or unmask effect into a growth engine because when Experiment Twelve or another creature you control is turned face up you distribute +1/+1 counters equal to that creature's power. That scales well with pumped creatures and +1/+1 counter synergies commonly found in green decks from this set.
In Commander lists Experiment Twelve functions as a payoff for hidden threats and blink or transform effects. Use it with creatures that enter the battlefield large or that gain static boosts to translate temporary power into permanent counters. The disguise cost provides a reliable way to cast it hidden and flip it later when the table is low on removal. Practical, predictable and easy to slot into builds that want incremental board advantage and trample finishers.
Card Details:
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Mana Cost – {3}{G}
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Card Type – Creature
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Subtypes – Elf Lizard Warrior
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Card Text / Rules Text (Printed) – Trample. Whenever Experiment Twelve or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise 4{G}.
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Power / Toughness – 4/4