Diviner of the Expedition
Expedition Diviner is a compact blue threat that earns value through wizard synergy. The card reads cleanly on the table: it is a 3 2 Merfolk Wizard with Flying for {3}{U}, and it becomes a repeatable source of card advantage when another Wizard shares your battlefield. In practice the Diviner sits above blockers, pressures planeswalkers, and turns a sacrificial exchange into a draw at the end of combat or a board sweep.
From a deckbuilding angle the Expedition Diviner rewards lists that stack wizard count and sacrifice outlets. The printed ability functions like a delayed engine since it grants a triggered draw when the Diviner dies while you control a second Wizard. That makes it a tidy inclusion for tempo decks that trade creatures to push board state or for control shells that want a flying body with upside. Consider it an efficient one card that scales with your tribal plan.
Card Details:
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Mana Cost – {3}{U}
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Card Type – Creature
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Subtypes – Merfolk Wizard
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Card Text / Rules Text (Printed) – Flying
As long as you control another Wizard, Expedition Diviner has "When this creature dies, draw a card."
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Power / Toughness – 3/2