Eshki Dragonclaw — Temur Vanguard
Eshki Dragonclaw is a practical three color commander for players who want a steady, board‑centric engine. This Legendary Creature — Human Warrior arrives as a 4/4 with vigilance and trample, so it both blocks reliably and pushes damage through. The ward 1 clause punishes cheap removal and keeps Eshki on the battlefield long enough to trigger its combat ability. The card shown is an English light play foil from Tarkir Dragonstorm and will slot cleanly into Temur midrange or a spellslinger shell that values tempo and incremental growth.
The triggered ability reads plainly and rewards mixed sequencing. At the beginning of combat on your turn, if you cast both a creature spell and a noncreature spell that turn, you draw a card and put two +1/+1 counters on Eshki Dragonclaw. That synergy encourages casting a creature and then a spell or the reverse to bank card advantage and grow a resilient attacker. Experienced players will note how the vigilance and trample let Eshki both chip in and become a mounting threat across multiple combats. Add this foil to a deck that wants reliable value, and prioritize protecting the first few turns of development to capitalize on its triggers.
Card Details:
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Mana Cost – {1}{U}{B}{R}
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Card Type – Legendary Creature
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Subtypes – Human Warrior
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Card Text / Rules Text (Printed) – Vigilance, trample, ward 1. At the beginning of combat on your turn, if you’ve cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
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Power / Toughness – 4/4