Enlisted Wurm — Heavy Hitters with Cascade
Enlisted Wurm arrives as a practical late game answer that pulls value the moment it hits the stack. This 5/5 wurm for {4}{G}{W} trades raw board presence for card advantage through Cascade. Cast it from your hand and the cascade trigger digs for a lower cost nonland spell you can immediately cast without paying its mana cost. The card reads cleanly and the creature body remains relevant in combat and on defense.
From a deck construction perspective, Enlisted Wurm rewards a library built with a spread of low to mid cost spells so the cascade is more likely to resolve into something useful. The flavor fits the Foundations Jumpstart sensibility; a massive creature that drags allies into the fray while handing you an unexpected tool. For players who value efficient threats and incidental card selection, this uncommon is a solid include in midrange and value oriented decks. Add it to the battlefield and let the cascade decide your next play.
Card Details:
-
Mana Cost – {4}{G}{W}
-
Card Type – Creature
-
Subtypes – Wurm
-
Card Text / Rules Text (Printed) – Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
-
Power / Toughness – 5/5