Emrakul, the World Anew: Dawn of Eldrazi Control
Emrakul, the World Anew towers over the battlefield as a singular, transformative play. When you cast this spell, you gain control of all creatures target player controls, a game altering moment that can reset a contest in your favor. It also grants flying and protection from spells and from permanents that were cast this turn, helping you weather disruption and keep your ground intact as the Eldrazi column advances.
The Light Play Foil treatment delivers a luminous, eye catching finish that catches the eye without overpowering the art, making this a standout in any collection. If Emrakul leaves the battlefield, you must sacrifice all creatures you control, a stark reminder that power carries a cost. The Madness cost gives a flexible alternative path, allowing you to cast Emrakul for six mana in certain moments and keep your options open as the game twists toward an Eldrazi inevitability.
Card Details:
- Mana Cost – {12}
- Card Type – Legendary Creature — Eldrazi
- Subtypes – Eldrazi
- Card Text / Rules Text (Printed) – When you cast this spell, gain control of all creatures target player controls. Flying, protection from spells and from permanents that were cast this turn. When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control. Madness—Pay six.
- Power / Toughness – 12/12
- Loyalty – N/A