Eccentric Apprentice (Adventures in the Forgotten Realms) Light Play Foil


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Soar with the Eccentric Apprentice

The Eccentric Apprentice brings a unique blend of aerial prowess and dungeon-delving curiosity to any blue deck. As a 2/2 flying Tiefling Wizard, this creature not only navigates the battlefield with grace but also triggers your dungeon ventures immediately upon entering play. Its ability to send creatures skyward into fragile 1/1 Birds can disrupt opposing strategies, especially when paired with creatures that benefit from evasion or sacrifice synergies. This card thrives in decks that leverage dungeon mechanics, rewarding players who have mapped the depths of the Forgotten Realms.

Strategically, the Apprentice's flying can block or evade threats, while its transformation effect at the start of combat provides tactical control by weakening a key enemy attacker or blocker. Decks running Dungeon Delver or Venture into the Dungeon themes will find this card a reliable companion for consistent dungeon progression and board manipulation. Its foil treatment in Light Play condition enhances the charm, making it a sought-after pick for collectors and competitive players alike.

Card Details:

  • Mana Cost: {2}{U}
  • Card Type: Creature
  • Subtypes: Tiefling Wizard
  • Card Text / Rules Text (Printed): Flying
    When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
    At the beginning of combat on your turn, if you’ve completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.
  • Power / Toughness: 2/2

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