Dream a Grab. Steal the Turn.
Dream-Thief's Bandana is a compact piece of utility for players who prize information and tempo. When the equipped creature breaks through to deal combat damage to a player, you get to peek at the top card of that player library and exile it face down. That exile is not a dead zone. You may play the card for as long as it remains exiled and you may pay with mana of any type to cast it. This creates predictable windows for value when you pressure opponents in commander games.
The equipment aspect is simple and efficient. Equip one lets you move the threat around without inflating deck size. In a group setting you can generate card advantage and soft disruption by turning an opponent card into a resource you may use. The extended art foil on this near mint English copy makes it a clean addition to a collection and a practical tool in a wide range of blue black and artifact led decks.
Card Details:
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Mana Cost {2}
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Card Type Artifact
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Subtypes Equipment
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Card Text / Rules Text (Printed) Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type may be spent to cast that spell. Equip {1}.
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Power / Toughness N A
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Rarity Rare
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Set Commander: Outlaws of Thunder Junction
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Language English
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Condition Near Mint Foil