Double Down: Mirror the Outlaw Gambit
Double Down rewards timing and deck construction by turning every outlaw cast into a second opportunity. The enchantment sits on the battlefield for {3}{U} and reads plainly: whenever you cast an outlaw spell, copy that spell. That sentence changes how you think about removal resistant threats and one shot win conditions. Copies of permanent spells become tokens so creatures and artifact synergies scale cleanly. Play it in a shell built around Assassins, Mercenaries, Pirates, Rogues, and Warlocks and you turn incremental advantage into sudden pressure.
The card fits into both midrange and tempo plans where you can capitalize on repeated etb triggers and spell value. A single copied noncreature removal or disruptive spell can reshape the stack and your opponent must account for the probability of multiplicity. From a lore angle Double Down leans into the Outlaws of Thunder Junction theme by literally multiplying an outlaw's presence on the frontier. Near Mint condition and English language printing make it a ready inclusion for competitive or collector play.
Card Details:
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Mana Cost – {3}{U}
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Card Type – Enchantment
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Subtypes – (none)
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Card Text / Rules Text (Printed) – Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
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Power / Toughness – N A