Silence the Hall
Don't Make a Sound is a compact, tactical piece from Duskmourn House of Horror that rewards timing and patience. As a Near Mint common in English, this card slips into control shells or tempo builds that value interaction over raw power. Play it when your opponent commits a key threat and gain a decisive tempo edge without overextending your board state.
The card reads like a quiet trap in the lore of Duskmourn. Use it to protect your early game or to preserve a late game plan against a sudden swing. Experienced players will recognize how it fits with counterspells and bounce effects and how it pressures opponents to sequence differently around your open mana. It is straightforward, efficient and reliable in matchups where a single interaction can change the flow of the game.
Card Details:
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Mana Cost – {1}{U}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner s graveyard.
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Power / Toughness – —