Djinn of Fool's Fall — Aerial Trickster
Djinn of Fool's Fall reads like a midgame toolbox for blue decks that want evasive pressure and a backup play that can surprise opponents. At {4}{U} it slots into a control or tempo shell, trading early speed for a flying body that closes out air lanes. The printed Flying and Plot 3 {U} ability let you present a 4 3 threat now and keep a contingency in hand should the board shift later.
Play it when you need a resilient flier that also functions as hidden reach. The Plot mechanic fits Outlaws of Thunder Junction by rewarding patient play and timing. The card is Near Mint and English from the set, so it is ready for tournament use or collection display with no compromise to functionality or flavor.
Card Details:
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Mana Cost – {4}{U}
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Card Type – Creature
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Subtypes – Djinn
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Card Text / Rules Text (Printed) – Flying. Plot 3 {U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Power / Toughness – 4/3