Light Up the Battlefield with Divine Smite
Divine Smite from the Adventures in the Forgotten Realms set offers a sharp tactical edge for white decks seeking precise control over the battlefield. By phasing out a troublesome creature or planeswalker an opponent commands, it temporarily removes threats without resorting to exile—unless your target is black, in which case it’s removed from the game altogether. This nuanced interaction can disrupt strategies dependent on graveyard recursion or abilities triggered by death, making it a clever tool for maintaining board dominance.
Its low mana cost of just {1}{W} makes Divine Smite a versatile instant to keep in reserve for critical moments. It pairs well with cards that benefit from opponents losing creatures temporarily or permanently, such as those with graveyard hate or tempo-focused builds. The card’s blend of tactical flexibility and flavorful Dungeons & Dragons-inspired lore provides an elegant solution against both creatures and planeswalkers, illuminating your path through shadowed encounters.
Card Details:
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Mana Cost: {1}{W}
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Card Type: Instant
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Subtypes: —
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Card Text: Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don’t exist until its controller’s next turn.)
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Power / Toughness: —
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Loyalty: —