Pirate Tricksteer: Dire Fleet Daredevil
Dire Fleet Daredevil slots into red decks that prize tempo and theft. The creature comes ready with first strike and a disruptive enter the battlefield trigger that exiles an opponent graveyard spell for you to cast. You can turn their investment into your surprise answer or follow up, with any color of mana able to pay the cost for that stolen instant or sorcery this turn.
Play it early to pressure opposing creatures and to generate card advantage from the graveyard. In Commander builds the card gives you a compact removal and value engine that rewards reading the table and timing your attacks. The art and mechanics fit Commander the Lost Caverns of Ixalan by leaning into opportunistic piracy and clever rule interactions rather than brute force.
Card Details:
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Mana Cost – {1}{R}
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Card Type – Creature
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Subtypes – Human Pirate
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Card Text / Rules Text (Printed) – First strike
When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard this turn, exile it instead.
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Power / Toughness – 2/1