Echo of the Sun Temple
Didact Echo is a utility creature that rewards patient graveyard development. The card lets you replace its entry with immediate card advantage since When Didact Echo enters the battlefield draw a card, and the Descend ability grants flying once your board state and graveyard reach a critical mass. In a control shell this card buys you a turn of tempo and a blocker that can become evasive once you hit four permanents in the graveyard.
Play patterns are straightforward and practical. Didact Echo fits into blue lists that trade board presence for card selection and late game reach, whether you are surveilling with cantrips or milling your own permanents to trigger Descend. The flavor ties to the Sun Empire and ancestral rites without getting in the way of clear gameplay decisions.
Card Details:
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Mana Cost – {4}{U}
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Card Type – Creature
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Subtypes – Spirit Cleric
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Card Text / Rules Text (Printed) – When Didact Echo enters the battlefield draw a card. Descend 4, Didact Echo has flying as long as there are four or more permanent cards in your graveyard.
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Power / Toughness – 3/2
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Rarity – Common
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Set – The Lost Caverns of Ixalan