Despark — Precise Exile for Big Threats
Despark is a compact removal instant that answers the largest threats on board. Despark lets you exile target permanent with mana value 4 or greater, which makes it a reliable answer to big creatures, troublesome artifacts and game changing enchantments. As a one time interaction in white and black, it fits cleanly into control shells and artifact hate packages without requiring a difficult stack sequence.
From a Commander perspective Despark trades raw power for guaranteed permanence. You spend {W}{B} and remove a key permanent from play rather than sending it to the graveyard where recursion decks can find it. That utility pairs well with disruption and tempo plays and blends with sacrifice or exile synergies. Experienced pilots will value the certainty of exile when planning late game lines.
Key features and benefits
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Hard exile for permanents with mana value four or greater
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Instant speed for reactive interaction and combat tricks
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Low cost fits easily into two color decks focused on control
Card Details:
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Mana Cost – {W}{B}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Exile target permanent with mana value 4 or greater.
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Power / Toughness – N A