Deeproot Waters: Merfolk Minting Spring
Deeproot Waters is a compact engine for Merfolk decks that rewards you each time you cast a tribal spell. For three mana you get a persistent enchantment that converts every Merfolk cast into board presence. The token is a 1/1 blue Merfolk with hexproof which changes the math around removal and combat trading. Play it early, then sequence your lords and tempo pieces to maximize value.
In practical play this card extends your reach without overcommitting. Tokens dodge targeted spells your opponents control so favor non target ways to clear blockers. The card fits well in shell that wants incremental advantage and is easy to protect. The small touch of lore ties these springs to Merfolk culture and explains why the set keeps surfacing clever tribal synergies.
Card Details:
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Mana Cost – {2}{U}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can not be the target of spells or abilities your opponents control.)
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Power / Toughness –
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Loyalty –