Decree of Justice from Modern Horizons 3 delivers a scalable battlefield presence in a single cast. This Light Play foil sorcery costs {X}{X}{2}{W}{W} and creates X 4/4 white Angel creature tokens with flying, giving you a growing air force that pressures life totals and forces a management decision from your opponent. The foil finish catches the light just right, highlighting the artwork and the sense of order the spell imposes on the board.
The card also carries a flexible cycling option that keeps you drawing and adds value beyond the initial chanting of angels. Cycling 2, (2), Discard this card: Draw a card. When you cycle Decree of Justice, you may pay X. If you do, create X 1/1 white Soldier creature tokens. This dual path lets you adapt to the table state, trading tempo for a later flood of soldiers and maintaining pressure as you march toward a decisive finish.
Card Details:
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Mana Cost – {X}{X}{2}{W}{W}
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Card Type – Sorcery
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Subtypes – —
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Card Text / Rules Text (Printed) – Create X 4/4 white Angel creature tokens with flying. Cycling 2, (2), Discard this card: Draw a card. When you cycle Decree of Justice, you may pay X. If you do, create X 1/1 white Soldier creature tokens.
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Power / Toughness – —
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Loyalty – —