Hammer Time, Artifact Style
Deconstruction Hammer is a compact toolkit for control oriented white decks that want a simple way to answer problematic permanents while beefing a creature. The equipped creature gains a steady one one boost and carries a triggered removal option that trades three colorless, a tap and the hammer itself to destroy an artifact or an enchantment. That makes the card a practical inclusion for decks that expect opposing Auras or troublesome artifacts and still want a modest creature buff.
Play it early for value with its low equip cost or hold it as interactive removal when an answer matters more than tempo. In Limited the card slots into aggressive decks that welcome the extra punch or into slower archetypes that plan to sac the equipment after accomplishing the removal. The wording on Deconstruction Hammer matches its printed ability so your sequencing decisions are clear and predictable at the table.
Card Details:
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Mana Cost {W}
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Card Type Artifact — Equipment
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Subtypes Equipment
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Card Text / Rules Text (Printed) Equipped creature gets +1/+1 and has "{3}, {T}, Sacrifice Deconstruction Hammer: Destroy target artifact or enchantment." Equip 1 ({1}: Attach to target creature you control. Equip only as a sorcery.)
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Power / Toughness N A