Skybound Trickster
Dazzling Sphinx fits the Outlaws of Thunder Junction beat with a measured menace. Cast for {3}{U}{U} it patrols the air as a four five flying creature that turns combat damage into card advantage and disruption. When it connects it exiles cards from the top of the defender s library until an instant or sorcery appears. You get to cast that card without paying its mana cost and the rest get tucked on the bottom in a random order. That sequence makes the Sphinx a reliable way to profit from a single swing while reshaping an opponent s options.
In practical play the Sphinx rewards timing and attack selection. Bring it in when a clock is established or when a single spell could swing the game. It pairs cleanly with bounce and blink effects to reuse the trigger. The art and flavor sit squarely in the set s outlaw theme; this creature steals opportunity from an opponent and leaves their deck a little more unpredictable. The copy shown is near mint and English language from Commander Outlaws of Thunder Junction.
Card Details:
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Mana Cost – {3}{U}{U}
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Card Type – Creature
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Subtypes – Sphinx
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Card Text / Rules Text (Printed) – Flying
Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren t cast this way on the bottom of their library in a random order.
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Power / Toughness – 4/5