Cursed Wombat
From Modern Horizons 3 comes a compact threat with a surprising punch. Cursed Wombat is a 2/3 Nightmare Wombat that invites you to invest mana early for a stronger late game. Pay 2GG to Adapt 2, and if this creature has no +1/+1 counters on it, you put two counters on it, giving it immediate momentum on the battlefield. The design rewards players who lean into counter mechanics without needing a long setup.
Beyond its own upgrade path, the card quietly shifts your board state: Permanents you control have, “Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it.” This ability triggers only once each turn, but the effect can snowball as counters land on your permanents. In practice, Cursed Wombat fits well in decks that leverage +1/+1 counters and incremental growth, offering a reliable axis of acceleration while remaining a solid body on the battlefield.
Card Details:
- Mana Cost – {2}{G}{G}
- Card Type – Creature
- Subtypes – Nightmare Wombat
- Card Text / Rules Text (Printed) – 2GG: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Permanents you control have “Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn.”
- Power / Toughness – 2/3