Gold for the Aggressor
Curse of Opulence fits neatly into red Commander builds that reward keeping opponents in combat. This Aura Curse enchants a player and turns combat into currency: when the enchanted player is attacked you create a Gold token, and each opponent who attacks that player generates one as well. In light play condition this print is ready for your table or binder and reads cleanly in-game while still carrying the set flavor of Tarkir era politics and dragon-era greed.
Use Curse of Opulence to tax attackers, fund spell chains, or seed sacrifice synergies. It pairs with pillowfort effects to pick a target safely or with politics to steer attacks toward a chosen pilot. The effect is simple and repeatable so it scales well in multiplayer pods where multiple opponents can be coaxed into feeding your mana pool. Add this uncommon Aura to a deck that wants incremental advantage and repeatable ramp without complicated setup.
Card Details:
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Mana Cost – {R}
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Card Type – Enchantment
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Subtypes – Aura Curse
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Card Text / Rules Text (Printed) – Enchant player. Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
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Power / Toughness – N A