Cunning Coyote arrives with haste and a straightforward role in aggressive red decks. For {1}{R} you get a 2/2 creature that attacks the battlefield and immediately pressures the opponent or supports your tempo line. Its enters the battlefield trigger moves a +1/+1 and haste buff to another target creature you control which pairs well with one drop attackers or a bigger threat you intend to swing with the same turn.
The Plot mechanic gives this card a second life off the board. Paying {1}{R} from hand to exile Cunning Coyote lets you cast it later as a sorcery without paying its mana cost, a reliable way to refill aggression or surprise an opponent after a sweep. Practical, not flashy, this coyote fits into red decks that value incremental tempo and predictable sequencing in the Outlaws of Thunder Junction environment.
Card Details:
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Mana Cost – {1}{R}
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Card Type – Creature
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Subtypes – Coyote
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Card Text / Rules Text (Printed) – Haste. When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Power / Toughness – 2/2