Crimson Sparkplay
Crimson Wisps is a tight red instant that converts tempo into card advantage with economy. Cast for a single red mana to make a creature become red and gain haste until end of turn, letting that attacker push through damage or activate an on attack trigger the same turn. The spell also draws a card, so you replenish resources after committing to a sudden burst of aggression. This printing from Foundations Jumpstart sits in Near Mint English condition and is ready for play or inclusion in a jumpstart pool.
From a tactical perspective Crimson Wisps is the kind of one drop that closes short races and punishes cautious opponents. It pairs cleanly with creatures that have enter the battlefield effects, attack triggers, or activated abilities that matter immediately. The art and wording emphasize urgency without excess; use it to pivot a turn from parity to advantage. Add it to aggressive decks, red tempo lists, or as a surprise in sealed builds and you keep pressure while smoothing your draws.
Card Details:
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Mana Cost – {R}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.
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Power / Toughness –