Finals That Bite
Creeping Chill is a compact sorcery that pulls double duty as a clock and a lifeline. Cast Creeping Chill for {3}{B} to deal 3 damage to each opponent while gaining 3 life, a tidy exchange that stabilizes a race or closes one out. The retro frame foil treatment gives the art a subdued, old school feel that suits a card built to punish late game shuffling and library interactions.
The card earns its place in graveyard strategies. When Creeping Chill is put into your graveyard from your library you may exile it and trigger the same 3 damage and 3 life effect again. That clause rewards milling or self mill and pairs cleanly with tutors and library manipulation. Use Creeping Chill where recurring reach and incremental life gain matter; it reads like a small engine rather than a one shot, and it scales with deck design.
Card Details:
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Mana Cost – {3}{B}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Creeping Chill deals 3 damage to each opponent and you gain 3 life. When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
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Power / Toughness –
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Loyalty –