Coordinated Assault — Strike When It Counts
Coordinated Assault is a tight, efficient instant that rewards timing and aggression. Coordinated Assault gives up to two target creatures each +1/+0 and first strike until end of turn, so a well timed cast converts a favorable trade into a clean win or secures unexpected damage through blockers. In practical play this is a one mana trick that changes combat math and can turn the tide on a single combat step.
The card name and art suggest a disciplined phalanx rather than reckless charge, which fits Foundations Jumpstart's focus on straightforward synergy. Use Coordinated Assault to protect a key attacker, take advantage of favorable blockers, or push through finishing damage in a deck that values tempo and consistent pressure. Experienced players will slot this into lists that want cheap interaction and reliable combat upside.
Card Details:
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Mana Cost – {R}
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Card Type – Instant
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Subtypes – (none)
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Card Text / Rules Text (Printed) – Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
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Power / Toughness – N/A
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Loyalty – N/A