Challenge Accepted: Compelled Duel
Compelled Duel from Adventures in the Forgotten Realms embodies the classic green ethos of asserting board presence through brute force and tactical pressure. By granting a creature +3/+3 until end of turn, it transforms an otherwise modest warrior into a formidable threat. The additional requirement forcing your opponent to block if they can adds a layer of strategic control, disrupting their combat math and potentially exposing key attackers or blockers. This spell excels at forcing your opponent’s hand, making it an excellent choice when you need to provoke a trade or push through damage.
Ideal in decks that rely on combat tricks or pumping smaller creatures, Compelled Duel shines particularly alongside cards that benefit from combat engagement, such as Pelt Collector or Snarling Wolf. Its low mana cost makes it a flexible play that fits neatly into early turns or critical moments when board control is paramount. Whether you’re shaping tempo or clearing a path for your bigger threats, this sorcery is a concise, efficient tool for bending your opponent’s battle plans to your will.
Card Details:
- Mana Cost: {1}{G}
- Card Type: Sorcery
- Subtypes: —
- Card Text / Rules Text (Printed): Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
- Power / Toughness: —
- Loyalty: —