Come Back Wrong — Unearth with a Cost
Come Back Wrong
In play the card reads as a tactical exchange rather than a long term gain. Use Come Back Wrong to flip combat math, steal a key creature for a turn, or sequence with sacrifice outlets and graveyard synergies to convert the temporary reanimation into persistent advantage. The Duskmourn tone is present in the card text and art which hint at resurrection that never quite goes as planned. Add it to black midrange or utility sideboards when you need a removal spell that can also pressure opposing plans and trigger your own graveyard plays.
Card Details:
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Mana Cost – {2}{B}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
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Power / Toughness – N A
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Rarity – Rare
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Set – Duskmourn House of Horror
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Language – English
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Condition – Near Mint