Come Back Wrong — Graveyard Trickery
Come Back Wrong is a compact removal sorcery from Duskmourn House of Horror that doubles as a one turn reanimation engine. For {2}{B} you destroy a target creature and, if that creature card hits the graveyard from the destroy effect, it returns to the battlefield under your control only to be sacrificed at the beginning of your next end step. That timing makes the card useful for stealing enter the battlefield triggers or forcing an opponent to lose a key blocker while you extract immediate value.
This light play foil printing suits players who build around graveyard interaction or sacrifice synergies and want a low cost answer that also fuels cards that care about creatures entering your battlefield. Use it to snag a creature with a powerful enters the battlefield ability or to turn a trade into a tempo swing. Add it to control lists that need efficient single target removal and to midrange decks that profit from short lived creature ownership. Pick one up and slot it into your sideboard or main deck to sharpen your removal suite.
Card Details:
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Mana Cost – {2}{B}
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Card Type – Sorcery
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Subtypes –
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Card Text / Rules Text (Printed) – Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
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Power / Toughness – N A