Cloister Gargoyle (Adventures in the Forgotten Realms) Light Play


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Dungeon’s Winged Sentinel

Cloister Gargoyle offers a curious blend of defense and dungeon-delving prowess that fits snugly into any Adventures in the Forgotten Realms deck focused on exploring the depths. With a sturdy 0/4 body, it stands as a reliable shield early on, ready to soak up attacks while you venture forward into the dungeon’s labyrinth. The moment it enters the battlefield, it triggers your dungeon crawl, advancing your quest and opening the door to greater rewards.

Once you complete a dungeon, Cloister Gargoyle transforms from a passive defender to a formidable threat, gaining a hefty +3/+0 boost and flying. This shift unlocks significant strategic potential, especially when paired with cards that help you complete dungeons quickly or those that benefit from your creatures gaining evasion. It’s a solid pick for players who appreciate incremental advantage and board presence that evolves alongside their adventure.

Card Details:

  • Mana Cost: {2}{W}
  • Card Type: Artifact Creature
  • Subtypes: Gargoyle
  • Card Text / Rules Text (Printed): When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) As long as you’ve completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
  • Power / Toughness: 0/4

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