Outwit Opponents with Check for Traps
Check for Traps lets you peer into your foe’s resources and pick apart their strategy before it unfolds. Casting this sorcery forces an opponent to reveal their hand, giving you the opportunity to exile a nonland card of your choice. It’s a subtle yet effective way to disrupt combos or key spells, all for a modest investment of {1}{B} mana. The real finesse comes from managing the life payment mechanic—if you exile an instant or a card with flash, your opponent pays the price. Otherwise, it’s you who pays the toll, making timing critical.
This card shines in decks that thrive on control and hand disruption. It pairs naturally with spells like Duress or Thoughtseize, amplifying your ability to neutralize threats before they hit the battlefield. In a meta where instant-speed interaction and surprise plays dictate the flow, Check for Traps is an invaluable tool to keep your opponent on edge and your board safe.
Card Details:
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Mana Cost: {1}{B}
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Card Type: Sorcery
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Subtypes: —
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Card Text / Rules Text: Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
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Power / Toughness: —
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Loyalty: —