Gore and Grind: Chainsaw
Chainsaw from Duskmourn House of Horror is a pragmatic choice for decks that value incremental board advantage and efficient aggression. As an artifact Equipment the Chainsaw slots into aggressive red or black builds and tutors into strategies that want a reliable damage punch without fragility. A light play foil copy shows light table wear but retains full visual appeal for play or display, and the printed mechanics reward repeated combat steps rather than a single spike of power.
Used on a creature that already wants to attack, Chainsaw turns each successful strike into a tempo play. The Equip cost keeps activation simple and lets you move the weapon as the board state shifts. In-lore, Duskmourn crafters forged these implements to cleave shadow and oath the same, so the card fits both thematic sacrifice decks and straight aggro lists. An experienced player will recognize this as a slot filler that converts damage into sustained pressure and scales well with multiple attackers.
Card Details:
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Mana Cost – {3}
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Card Type – Artifact
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Subtypes – Equipment
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Card Text / Rules Text (Printed) – Equipped creature gets +3/+0. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it. Equip {2}.
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Power / Toughness – n A