Secure the Board with Chains of Custody
Chains of Custody is a compact, efficient white aura that both protects your key creature and temporarily neutralizes an opponent threat. You can attach it to any creature you control to grant ward 2, forcing opponents to pay 2 or lose the targeting spell or ability. On entry it exiles a target nonland permanent an opponent controls and keeps it exiled while Chains of Custody remains on the battlefield, turning a single aura into a twofold tempo play.
Play it on a resilient creature to convert protection into ongoing advantage. It pairs well with creatures that are hard to remove so the exile effect lasts, and it buys time against opposing removal or activated abilities. The art and name suggest custodial guardianship, a small piece of order that tugs an enemy piece off the board until you decide otherwise. Add Chains of Custody to your Foundations Jumpstart collections for efficient disruption and steady board insurance.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Enchantment — Aura
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Subtypes – Aura
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Card Text / Rules Text (Printed) – Enchant creature you control. When Chains of Custody enters, exile target nonland permanent an opponent controls until Chains of Custody leaves the battlefield. Enchanted creature has ward 2. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)
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Power / Toughness – N A