Strike in Sequence
Chain Assassination is a tight, efficient removal spell for players who build around incremental damage and creature tempo. The instant timing and the freerunning clause reward aggressive maneuvering with an Assassin or a commander. Cast it for the full cost to deal with a troublesome blocker or pay the freerunning cost when your Assassin lands a hit to keep tempo and preserve mana for follow up plays.
The printed effect is straightforward and elegant. Chain Assassination destroys a target creature and offers card advantage when a second kill occurred that turn, which meshes well with sacrifice lines or token synergies in black. Practical in midrange and control shells that exploit combat damage triggers, this uncommon foil from the Universes Beyond Assassin's Creed release is a compact answer that pairs cleanly with repeating threats. Add it to a list if you value low variance removal that scales with an aggressive plan.
Card Details:
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Mana Cost – {2}{B}{B}
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Card Type – Instant
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Subtypes –
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Card Text / Rules Text (Printed) – Freerunning 1B (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.
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Power / Toughness – Not applicable
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Rarity – Uncommon
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Set – Universes Beyond Assassin's Creed
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Language – English
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Condition – Light Play Foil