Castle Vantress: Island-Driven Fortification
Castle Vantress sits as a blue bastion on the coast, a land that enters the battlefield tapped unless you control an Island. It quietly stabilizes your mana by adding {U} when you need it and acts as a steady source for blue spells in Commander games. The second ability lets you bend your draws toward the right answer with Scry 2, using a payment of {2}{U} and a tap to shape the top of your deck as you move into the late game. The card’s visual of a misty, ornate fortress reinforces its role as a patient, behind the scenes engine.
In practical Commander play, Castle Vantress shines in decks that prize control tempo and card selection. It supports a patient game plan by offering reliable mana and consistent filtering, letting you hold up countermagic or plan for one more life swing with a well timed Scry. Without Vantress's knowledge, the realm would lose itself in darkness.
Card Details:
- Mana Cost – —
- Card Type – Land
- Subtypes – —
- Card Text / Rules Text (Printed) – Castle Vantress enters the battlefield tapped unless you control an Island. {T}: Add {U}. {2}{U}, {T}: Scry 2.
- Power / Toughness – —
- Loyalty – —