Case of the Stashed Skeleton invites a quiet but reliable engine into decks that value incremental advantage and library access. When it enters the battlefield you get a 2/1 black Skeleton token with menace that cannot block and it becomes suspected. Suspecting interacts with the solve mechanic so this Case both taxes the board and sets up a simple puzzle to clear. Play it in a deck that can tolerate temporary boards full of suspects and that wants a low cost route to card selection.
The Solve line gives you a small puzzle to manage. If you meet the solve condition you can pay a single black and sacrifice the Case to tutor any card. That ability resolves only as a sorcery which keeps the timing balanced while still offering reliable card quality late game. Practical and compact, this Enchantment fits comfortably into control, attrition and graveyard synergies and plays well with sacrifice outlets and repeatable removal.
Card Details:
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Mana Cost — {1}{B}
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Card Type — Enchantment
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Subtypes — Case
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Card Text / Rules Text (Printed) — When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
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Power / Toughness — N A