Case of the Ransacked Lab is a compact blue Enchantment that rewards spell heavy lines and careful sequencing. At {2}{U} it immediately reduces the cost of your instant and sorcery spells by one, which tightens turns where every mana matters and smooths out curve plays. In control shells this is efficient card economy, in combo shells it accelerates key spells into range, and in tempo builds it lets you do more with each main phase.
The card leans on the solve mechanic familiar to Murders at Karlov Manor, requiring four or more instant and sorcery casts in a turn to solve. Once solved it turns ringmaster, drawing a card each time you cast an instant or sorcery, which converts raw tempo into sustained advantage. The art and name fit the set, a lab left in disarray after experiments went wrong, and the effect rewards the same investigative focus you bring to list building and sequencing plays.
Card Details:- Mana Cost – {2}{U}
- Card Type – Enchantment
- Subtypes – Case
- Card Text / Rules Text (Printed) – Instant and sorcery spells you cast cost 1 less to cast. To solve — You’ve cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.