Clues in Blue
Case of the Ransacked Lab is a utility enchantment that rewards fast spellcraft and careful counting. It reduces the cost of your instants and sorceries so you can sequence more interaction across a turn while it quietly tracks whether you have cast enough spells to solve the case. Once solved the card converts raw tempo into card advantage, which is exactly what control and spellcombo decks want to lock down the mid game.
The foil light play copy shown here carries presence on the table without drawing undue attention. In play you will often cast cheap cantrips and interaction to hit the four spell threshold and then benefit from each subsequent instant or sorcery drawing you a card. The card fits cleanly into decks that plan long turns or that want to stretch mana across multiple spells while gaining incremental value. A small bit of lore suggests the lab was looted in haste and the residual arcane currents kept a few experiments from going quiet, which explains the ongoing trickle of insight you get once the case is solved.
Card Details:
-
Mana Cost – {2}{U}
-
Card Type – Enchantment
-
Subtypes – Case
-
Card Text / Rules Text (Printed) – Instant and sorcery spells you cast cost {1} less to cast. To solve: You have cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved: Whenever you cast an instant or sorcery spell, draw a card.
-
Rarity – Rare
-
Set – Murders at Karlov Manor
-
Language – English
-
Condition – Light Play Foil