Case of the Locked Hothouse (Murders at Karlov Manor) Medium Play Foil


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Case of the Locked Hothouse — Quiet Expansion

Case of the Locked Hothouse gives you consistent land advantage while fitting neatly into green decks that value tempo and late game redundancy. The card lets you play an additional land each turn which smooths out draws and accelerates mana without forcing a landfall trigger. In practice this converts slow turns into meaningful setup turns and helps cast big enchantments and creatures on schedule.

Solving the case opens a small library engine that rewards the patient pilot. Once you control seven or more lands you gain the solved ability that lets you play lands and cast creature and enchantment spells from the top of your library while also seeing that top card. The effect pairs well with top of library manipulation and with decks that recur or tutor creatures and enchantments. Condition Medium Play, English foil printing make this a playable collectible for commanders and casual cube lists.

Card Details:

  • Mana Cost – {3}{G}
  • Card Type – Enchantment
  • Subtypes – Case
  • Card Text / Rules Text (Printed) – You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
  • Power / Toughness – N A

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