Weird Wonders Await!
Step into the intriguing realm of Captive Weird, where the arcane meets the experimental! This captivating creature from the March of the Machine set blends utility and flair with its unique Defender ability, allowing you to fortify your defenses while plotting a cunning strategy. For just {3}{U}, you can unleash its transformative potential, turning the tides of battle in your favor. Remember, this card can be activated as a sorcery, bringing an element of surprise that your opponents might not see coming!
With a robust 1/3 body, Captive Weird holds its ground against aggressive foes, allowing you time to press forward with your game plan. Pair it with spells and abilities that manipulate the board state, and watch as you transform this creature into a formidable force. Izzet researchers believed they understood its powers, but with the right deck synergy, you can take full advantage of its capabilities and create unexpected outcomes in your matches!
Card Details:
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Mana Cost: {3}{U}
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Card Type: Creature
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Subtypes: Weird
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Card Text / Rules Text: Defender
{3}{R}: Transform Captive Weird. Activate only as a sorcery. ({R} can be paid with either 2 life.)
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Power / Toughness: 1/3