Canyon Crab: Shoreline Schemer
Canyon Crab is a compact tempo tool for blue decks that prefer gradual disruption to outright removal. For {1}{U} you get a 0/5 body that can punch through blockers for a turn or absorb an attack while you set up. The activated ability trades toughness for a short burst of reach and works well with bounce effects and flicker loops that reset its downside.
The end step trigger suits hands that often play from the top or hold counters. If you did not cast a spell from your hand this turn you draw then discard which smooths future draws and fuels graveyard synergies. In tight matches this crab finds its place as a late game staller or a utility attacker that keeps opponents guessing.
Card Details:
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Mana Cost: {1}{U}
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Card Type: Creature
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Subtypes: Crab
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Card Text / Rules Text (Printed): {1}{U}: Canyon Crab gets +2/-2 until end of turn. At the beginning of your end step, if you haven’t cast a spell from your hand this turn, draw a card, then discard a card.
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Power / Toughness: 0/5