Call the Spirit Dragons — Five‑Color Finish
Call the Spirit Dragons is a game ending engine in the Tarkir Dragonstorm landscape. This Near Mint, English print brings a mythic enchantment that grants indestructibility to your dragons and then steadily powers them up each upkeep. The effect is simple to read and rich in implications for deckbuilding because it rewards color diversity and board presence. Play it into a board full of flying threats and you create a clock that opponents must answer or lose to incremental counters and an eventual automatic win condition.
The card reads like a campaign plan rather than a one shot. Dragons you control have indestructible, and at the beginning of your upkeep you place a plus one plus one counter on a Dragon you control of each color you have. If you place counters on five Dragons this way you win the game. That makes this ideal in five color dragon shells or commander lists where you can protect the enchantment while casting a suite of dragons. Condition Near Mint and the Tarkir Dragonstorm print mean this copy is ready for competitive play or a collector sleeve. Add it to a commander board or a legacy casual list and start turning incremental value into a decisive finish.
Card Details:
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Mana Cost – {W}{U}{B}{R}{G}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
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Power / Toughness –