Endgame Interruption
Unleash your strategic prowess with Bring the Ending, a clever instant that puts your opponents in a bind. For just {1}{U}, you can counter target spells unless its controller pays an additional 2, ensuring that any threat is met with precision. This card shines in control decks, especially when paired with cards that proliferate poison counters, such as Infect creatures or Proliferate mechanics. With the power to disrupt your opponent's plans, this spell becomes an invaluable asset in the heat of battle.
Dive into the lore as Kaya watches in horror as illusions dissolve around her, a reminder that in the world of Phyrexia, nothing is guaranteed. The more poison counters your opponent has, the mightier this spell becomes, offering an added layer of strategy. With the ability to transform the tides of battle, Bring the Ending is a must-have for any deck aiming to control the game with deft precision. Be ready to manipulate the battlefield and leave your opponents questioning their next move.
Card Details:
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Mana Cost: {1}{U}
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Card Type: Instant
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Subtypes: None
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Card Text / Rules Text (Printed): Counter target spell unless its controller pays {2}. Corrupted — Counter that spell instead if its controller has three or more poison counters.
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Power / Toughness: N/A
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Loyalty: N/A