Bone Devourer — Feast on Foes
Bone Devourer brings a pragmatic twist to the battlefield. As a 2 2 Dragon with flash and flying, it fits cleanly into reactive black strategies that value tempo and attrition. The extended art shows a hunched wyrm tearing at wreckage which reflects the card mechanic: it enters bolstered by the carnage already dealt that turn, gaining one plus one plus one counter for each creature that died. That payoff lets you turn a late stage skirmish into a sizeable threat without overcommitting early.
Beyond raw size, Bone Devourer converts its growth into card advantage with a cost. When it dies you draw X cards and you lose X life where X equals the number of plus one plus one counters on it. Use it where you can control the timing of creature deaths or sacrifice fodder to maximize draws while managing life as a resource. Practical in Commander and casual multi player shells, Bone Devourer rewards measured plays and reads well in decks that trade life for repeatable value. Add it to your graveyard synergy plans and close with informed attacks. Pick one up and test how much value you can harvest this game.
Card Details:
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Mana Cost – {3}{B}
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Card Type – Creature
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Subtypes – Dragon
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Card Text / Rules Text (Printed) – Flash. Flying. This creature enters with a number of +1/+1 counters on it equal to the number of creatures that died this turn. When this creature dies, you draw X cards and you lose X life, where X is the number of +1/+1 counters on it.
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Power / Toughness – 2/2