Blasphemous Act — Board Clear with a Bargain
Blasphemous Act offers a straightforward solution to overrun boards and stalled games. This Blasphemous Act from Commander Tarkir casts for {8}{R} and becomes cheaper as the table fills, which makes it logical in decks that either let creatures multiply or exploit mass removal. Play it when the math favors you; the card's low text density tells you exactly what happens and leaves no ambiguity at resolution.
The spell deals 13 damage to each creature, a number that kills most decks game after game and interacts cleanly with indestructible and damage replacement effects. As a player, you can pivot its value into token decks and sacrifice synergies or save it as a reset button to clear the way for a finisher. The printed flavor anchors it in Tarkir lore while the effect remains a practical tool in red command or big colorless builds. Pick this Near Mint English copy to keep your removal toolbox reliable.
Card Details:
- Mana Cost – {8}{R}
- Card Type – Sorcery
- Subtypes –
- Card Text / Rules Text (Printed) – This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.