Bedlam Reveler — Pull the Deck Together
Bedlam Reveler is a practical finisher for spell heavy red builds. The Innistrad Remastered printing keeps the straightforward text that matters: it costs {1} less to cast for each instant and sorcery in your graveyard, has prowess, and replaces your hand on entry by having you discard then draw three cards. That makes Reveler a clean play in late game turns where you want to refill and pivot into more threats or answers. As a 3/4 for an initially high cost of {6}{R}{R}, its effective converted cost often falls to a playable range in decks that loot, cantrip, or burn through spells.
From a piloting standpoint the card rewards a focused plan. You get incremental upside from casting noncreature spells thanks to prowess and a burst of card selection on arrival. Use Bedlam Reveler where you already run copies of cheap instants and sorceries or tutors that move spells to the graveyard. The flavor fits Innistrad Remastered: chaotic, slightly dangerous, and useful when you accept a little risk for card advantage. If you build around it, Reveler turns dead draws into gas and helps close games. Add this Near Mint edition to a red spells deck that wants a reliable late game refill.
Card Details:
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Mana Cost – {6}{R}{R}
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Card Type – Creature
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Subtypes – Devil Horror
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Card Text / Rules Text (Printed) – This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.
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Power / Toughness – 3/4