Beastbond Outcaster — Call to the Wild Beastbond Outcaster slips into play as a compact value engine for green decks that want consistent card selection tied to board presence. When Beastbond Outcaster enters the battlefield you can draw a card if you already control a creature with power four or greater. That conditional draw rewards deck building that leans on big creatures and encourages sequencing during the midgame.
The card also features Plot for a surprise late game conversion into a sorcery that can fuel additional play. As a three three for {2}{G} it trades efficiently while offering utility beyond combat. In play terms this creature reads like a toolbox piece for ramp decks and midrange shells that need a reliable way to refill a hand after committing a large threat. The artwork and flavor reflect the Outlaws of Thunder Junction mood where druids broker pacts between beasts and outcasts.
Card Details:
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Mana Cost – {2}{G}
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Card Type – Creature
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Subtypes – Human Druid
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Card Text / Rules Text (Printed) – When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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Power / Toughness – 3/3