Swarmcaller of the Caverns
Bat Colony turns Cave mana into a mounting aerial threat. When Bat Colony enters the battlefield it makes a 1/1 black Bat creature token with flying for every mana from a Cave spent to cast it. In practice this means a single well timed Cave drop or a string of Cave activations converts raw mana into multiple evasion threats that pressure life totals and force chump blocks.
The card also rewards a Cave heavy build. Each time a Cave enters the battlefield under your control you put a +1/+1 counter on a creature you control. That second trigger helps your tokens and key creatures scale into the late game. Use Bat Colony where token synergies, anthem effects, or sacrifice outlets are already in place and the card becomes a reliable midrange engine rather than a one shot burst.
Card Details:
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Mana Cost – {2}{W}
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Card Type – Enchantment
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Subtypes –
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Card Text / Rules Text (Printed) – When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it. Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.
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Power / Toughness – N A
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Rarity – Uncommon
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Set – The Lost Caverns of Ixalan