Siege of the Barrensteppe
Barrensteppe Siege is a Tarkir era enchantment that asks a clear choice the moment it enters the battlefield. Pick Abzan to steadily grow a board by placing a +1/+1 counter on each creature at your end step. Pick Mardu to punish attrition and swing the tempo by forcing opponents to sacrifice creatures when one of yours died that turn.
The card plays cleanly in midrange shells that want resilient threats or in token and sacrifice builds that capitalize on repeatable end step effects. As an experienced player would note, the decision to lean Abzan or Mardu changes how you sequence removal and attacks; this Light Play Foil English copy shows the Tarkir palette and practical wear expected from played singles while retaining foil appeal for collectors and EDH pilots alike. Add it to decks that value incremental advantage and position-based decision making.
Card Details:
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Mana Cost – {2}{W}{B}
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Card Type – Enchantment
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Subtypes – None
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Card Text / Rules Text (Printed) – As this enchantment enters, choose Abzan or Mardu.
- Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
- Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
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Power / Toughness – N A
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Loyalty – N A