Level Up Your Legendary Game
With Bard Class, your legendary creatures don't just enter the battlefield—they arrive with a built-in boost, starting with an extra +1/+1 counter. This enchantment from Adventures in the Forgotten Realms rewards patience and progression, allowing you to ascend through levels for increasingly potent effects. At Level 2, your legendary spells become cheaper to cast, slashing the colored mana cost by one red and one green, which cleverly accelerates your tempo and allows for more explosive turns. This synergy often pairs well with decks featuring creatures like Garfield, the Legendary Commander or Dungeon Delver, where every mana saved counts towards board presence or critical spells.
Reaching Level 3 turns the Bard Class into an engine of card advantage by exiling the top two cards of your library whenever you cast a legendary spell, letting you play those cards within the same turn. This can open up incredible value and options, especially in decks stacked with legendary permanents and powerful spells. The Light Play Foil finish enhances the card’s visual appeal with a subtle shimmer, making it a standout piece for any collector or player who appreciates both aesthetics and strategic depth.
Card Details:
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Mana Cost: {R}{G}
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Card Type: Enchantment — Class
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Subtypes: Class
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Card Text / Rules Text (Printed): (Gain the next level as a sorcery to add its ability.)
Level 1 — Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them.
Level 2 — {R}{G}: Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay.
Level 3 — {3}{R}{G}: Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.
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Power / Toughness: N/A
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Loyalty: N/A